![]() One possibility would be to make the hacking more similar to SS1's logic puzzles (skill-based in some regard), but modify the difficulty of solving them based on the player's stats. I would also point out that SS2 already requires some skill on the part of the player when it comes to combat, regardless of their character's combat statistics, so requiring a degree of player skill in other areas as well would not be removing some sort of 'pure rpg' classification from the game. (Developers who forego a fun solution in favour of a dull solution because the fun solution isn't sufficiently -like need to stop and think twice about what they're doing.)Be that as it may (or may not - the number of things that adventure characters can do that I can't would be quite excessively long), I think SS2 would have been a better game if it wasn't so hell-bent on being an RPG when it came to this aspect. In RPGs, character skill = character stats. In adventure games, character skill = player skill.
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